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No funny orange bears totting rocket launchers yet,
but it's getting there!
![]() Premise
Mojobear is the name of my personal research
and development engine for 3D graphics and user interaction.
It's still in its infancy, but I intend to develop it into a
platform to test all sorts of 3D graphics algorithms,
pipeline programs (vertex and fragment), and the like.
Progress is achieved in my spare time or wherever I can
branch the codebase for my academic work.
System Requirements
These requirements are approximate and change:-Pentium-class or better processor -A 3D graphics card supporting OpenGL 1.1 or higher -64MB of system memory -Windows 98, Me or Windows 2000, XP operating system (By design, Mojobear is very easy to port to other operating systems such as Linux) Motivation
Making game mods is great, but you only access the game's
core engine functions via a game-level API. Mojobear
serves as a project to gain experience implementing
a 3D rendering engine and as a platform for testing
cutting-edge technology like the latest OpenGL extensions
and graphics techniques. The scale and nature of this
project rarely occurs at the undergraduate academic level,
so I took it upon myself to learn on my own.
Credits
Unless otherwise stated, all code and graphics were developed
by Victor Chow.
Current Features
Many features are in-development and not listed here:
Screenshots
Downloads
To be made available at a future date.
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| © Copyright 2002-2005 Victor Chow. | |||||||