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Before we all go cram some books into our
heads this September, let's clear up some space
by cracking them open with a few frags and some
good ol' LAN gaming fun.
Chowdown2K2-2
Time for yet another. Here are the details
for the last LAN gig of the summer at my place.
The Usual Information
Games at CD2K2-2
Summary
Generally speaking, everyone had a good time.
Whether it was getting schooled in War3 (man do
I suck), doing stupid things like running
around a tree in 3v3 CS, or just chucking discs
and constantly falling to our doom in Ricochet,
we all had our moments of glory. :)
A couple things to note -- we noticed a decreasing amount of games to play. Are there simply less appealing multiplayer games out there? Or has our preference in games become so specific that we ignore a mass of hidden gems and sleeper hits? Another nice thing was the apparent lack of technical difficulties. No computers exploded, and there were only one or two minor network problems. Contrary to my usual gripe about not assigning static IP addresses on a LAN, I let my router's DHCP server kick-in and it worked flawlessly for those that brought their boxes in. Stories of note
I must admit - this LAN party was a lot less
eventful than the previous one last month.
With no exploding computers, it was almost a
little too quiet.
WarCraft III Retrospective
Shock redux: I've never really liked any Blizzard games.
The artwork and overall asset/content quality
has always been excellent and superb. However, the
gameplay in their three primary worlds - Warcraft,
Diablo (shudder), and Starcraft, never appealed to me.
They always seemed to place too much emphasis on
quickly building a base, inciting rushes and
melee combat.
Warcraft III is More Of The Same, but it's nice and seems pretty polished. Our first game was a 4v2v1 (human vs. human vs. comp). Three of us were literal newbies while one played the single player campaign and the other two were fairly experienced. I got my ass kicked pretty hard in the three or four skirmishes we went through. Jon and Wayne (no one named Bobbit) just mowed us down. I'm still too accustom to the CnC style of play that discourages rushes. Anyhow, it's definitely a game I'll spend more time on and give a chance (contrary to Starcraft). Counter-Strike Retrospective
This was also a game I never *really* got into. I used
to play it a bit "back in the day," but it's since
been succeeded by what I consider the vastly superior
and refined Soldier of Fortune 2.
The teams were split 3v3 -- Jon, Wayne, Gabe vs. Tony, Stephen and myself. There was an obvious slant towards our team because we were more natural FPS players. We probably had the most fun only because we weren't too serious about the game. There were serious "leadership" issues (re: "Okay I'm following you guys" -- leader proceeds to run in circles or around trees) but it was all in good fun. Friendly fire was a must and that led to some comical mishaps. We ran through several maps; most of which I never personally played (since I stopped at CS v1.1-ish). Ricochet Retrospective
Yes, we played that new and obscure Half-Life mod
that comes with 1.1.1.0. It was surprisingly fun
but is definitely only a one-time deal. Basically
you chuck discs at each other hoping to knock your
opponents off circular platforms.
Jon and Stephen did surprisingly well while Tony, Gabe and I did a good job of following off the platforms without much assistance. There were only three maps (one of which was an arena map) and beyond the antics that went on and the constant "spiraling to death" scene, everything was generally good if not repetitive. The only catch is that once you've played it for an hour or so, you never really want to get back into it. There isn't replay value like a game of Warcraft III or Counter-Strike. The Sum of all Fears Retrospective
Yeah, it's basically a dumbed-down version of
Ghost Recon. It's considerably more trigger-
happy like a traditional FPS than its supposed
tactical roots. We played this with the same
teams as CS and while the action was okay, it
was far less intense than Ghost Recon back in
late June. The random spawning was also a
serious annoyance as you could spawn right in
a building that was supposed to be defended
in a siege or something else similar and
stupid.
Generally good, but most likely we'll turn back to Ghost Recon in the future because of the greater intensity and stealth factor. Pre and post LAN: SOF2
Stephen dropped off his computer the night before
and we played some excellent Soldier of Fortune II
on the internet. We actually did some very
strategic stuff, coordinating our efforts (which
were also followed through with other guys in the
game). Random Mission Generator (RMG)
CTF maps were among our favourites although we
did play some INF and DEM as well. A couple
solid hours of this before and after the main
LAN party proved to create a nice sandwich of
healthy team-based gaming.
End
Well, that's basically it for the summer. I
don't have as many photos compared to CD2K2
(probably because I was not up and around as
much trying to do tech. support) but I'll get
those couple up. As usual, there's the trademark
Gabe-snoozing pic in the collection. It's
been a great time in both instances and there
will be more. Some uncertainty exists as
to the possibility of a Winter Holiday Chowdown
(school interference and the like) but we'll see.
There will definitely be more next summer,
though -- guaranteed.
Chowdown2K2-2 Photos
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